![]() ![]() On Thursday at Game Developers Conference, Chris King, a game designer at Paradox, sought to make sense of this. ![]() The only way this can realistically be accomplished is by pretending that certain facts are malleable, and that certain stories are immutable. Video game designers must take this ill-formed mess and render it into highly predictable systems that always do what the player expects them to do. "History is full of really bad decisions. The Brits thumbed their noses at the outrage. Bombs were dropped on London in the early 1940s. The myths and certainties tilt between facts of things that actually happened and interpretations, re-orderings, designed to serve us in the here and now. History is the chaos of human events, formed into narrative upon a sloppy potter's wheel. ![]()
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